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Rasch Measurement of Collaborative Problem Solving in an Online Environment.
Susan-Marie E Harding, Patrick E Griffin
J Appl Meas | Published : 2016
This paper describes an approach to the assessment of human to human collaborative problem solving using a set of online interactive tasks completed by student dyads. Within the dyad, roles were nominated as either A or B and students selected their own roles. The question as to whether role selection affected individual student performance measures is addressed. Process stream data was captured from 3402 students in six countries who explored the problem space by clicking, dragging the mouse, moving the cursor and collaborating with their partner through a chat box window. Process stream data were explored to identify behavioural indicators that represented elements of a conceptual framewor..
University of Melbourne Researchers
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Collaborative Problem Solving in the Online Environment: A Case Study of a Web-based Undergraduate Business Course PROCEEDINGS
Sharon guan , depaul university, united states ; peter mikolaj , indiana state university, united states.
EdMedia + Innovate Learning , 2002 in Denver, Colorado, USA ISBN 978-1-880094-45-7 Publisher: Association for the Advancement of Computing in Education (AACE) , Waynesville, NC
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In building an online course or transforming a traditional course for online delivery, the most critical element is not the selection of appropriate media but the selection of the most effective teaching strategies. This paper presents a case scenario where an undergraduate course was designed based on the instructional theory model of collaborative problem solving (CPS). It demonstrates the rational for choosing the theory and the design of the course following the guidelines suggested by the model. Student feedback and suggestions on improvement are also presented in the paper.
Guan, S. & Mikolaj, P. (2002). Collaborative Problem Solving in the Online Environment: A Case Study of a Web-based Undergraduate Business Course. In P. Barker & S. Rebelsky (Eds.), Proceedings of ED-MEDIA 2002--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 653-658). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 7, 2023 from https://www.learntechlib.org/primary/p/10093/ .
© 2002 Association for the Advancement of Computing in Education (AACE)
- Instructional Design
- problem solving
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- Guan, S. (2000). The relationship of graduate students’ interpersonal needs with interaction preferences in distance learning , UMI Dissertation Publishing, Ann Arbor, MI: Bell & Howell Information and Learning.
- Johnson, D.W., & Johnson, R.T. (1997). Joining together: Group theory and group skills (6t h ed.) Boston: Allyn & Bacon.
- Nelson, L. M. (1999). Collaborative problem solving. In C. M. Reigeluth (Ed.), Instructional-design theories and models: A new paradigm of instructional theory. Mahwah, NJ: Lawrence Erlbaum Associates.
- Nipper, S. (1989). Third generation distance learning and computer conferencing. M indweave, available at http://wwwicdl.open.ac.uk/mindweave/chap5.html
- Savery, J. R., & Duffy, T. M. (1995). Problem-based learning: An instructional model and its constructivist framework. In B. Wilson (Ed.), Constructivist learning environments: Case studies in instructional design . Englewood Cliffs, NJ: Educational Technology Publication.
- West, S.A. (1992). Problem-based learning –a viable addition for secondary school science. School Science Review, 73, 47 -55.
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View Teaching and Assessing Problem Solving in Online Collaborative Environment on the publisher's website for pricing and purchasing infor
Promoting and assessing collaborative learning of an online teacher programs is one of the major challenges, in part because collaboration includes complex cognitive and social-emotional dimensions
This paper describes an approach to the assessment of human to human collaborative problem solving using a set of online interactive tasks completed by student dyads
This paper investigated frequency of questions and depth of questions in terms of both task difficulty and game phase when players collaboratively solve problems in an online game environment, Land
The study included eight dyads engaged in a specific collaborative problem-solving task focusing on inefficiencies in the ATM system. The investigation focuses on how problem solving proceeds when the team
Collaboration tools and problem solving environments (PSEs) have historically evolved independently, despite the fact that most of their developers would agree that transitions between team and individual work are facile and frequent in the real world
In building an online course or transforming a traditional course for online delivery, the most critical element is not the selection of appropriate media but the selection of the most effective teaching strategies
Investigation of the types of problem-solving behaviors and their effects on solution quality in an online collaborative learning context revealed that students who demonstrated more solution-oriented behaviors
The purpose of this study was to investigate the types of problem-solving behaviors and their effects on solution quality in an online collaborative learning context